Our first game — in development

Total war, one terminal.

Terminal Empire is a total-war inspired strategy game that lives entirely in your terminal. Raise armies, march on provinces, and build an empire — one command at a time. No graphics card required. Just nerve.

A turn in the life of a commander

You are in command.

Every order is a command. Every command has consequences. Scouting, recruitment, marching, battle — all rendered in text and tactics, the way Total War intended but your terminal can actually handle.

Turn-based campaign Real-time battles* *in ASCII, obviously

Requirements: a terminal, a pulse. That's it.

$ terminal_empire — new game
$ ./terminal_empire --new-game [ OK ] engine ........... ncurses 6.0 [ OK ] map .............. valdris continent, 42 provinces [ OK ] faction .......... house of the golden stalk [ OK ] difficulty ....... hard [ OK ] save ............. ~/.terminal_empire/empire.save WELCOME, COMMANDER. turn 1 — spring, year 1003 > scout fernwood_pass [ scout ] enemy garrison: 1,204 infantry, 300 cavalry > recruit infantry 800 [ ok ] 800 infantry join your cause (gold: -2,400) > march 2nd legion → fernwood_pass [ ok ] 2nd legion will arrive in 3 turns turn 4 — autumn, year 1003 > attack fernwood_pass [ battle ] your losses: 312 / enemy: 1,204 [ victory ] fernwood_pass is yours. empire grows.
Features

What's under the hood.

Built from the ground up as a terminal-native game — not a GUI pretending to be retro.

$ ls ./armies

Command-line warfare

Recruit, equip, and maneuver armies with typed orders. Your keyboard is your war room.

$ cat map.asc

Total-war scale

A continent of provinces, shifting alliances, and seasons that change what you can do.

$ ./battle

ASCII battle maps

Terrain, formations, and casualties rendered in glorious monospace. Watch the lines move.

$ ./provinces

Empire management

Taxes, garrisons, loyalty, and diplomacy. Conquering is easy; holding is the game.

Development status

In the trenches.

Terminal Empire is actively in development by Sunflower Software. This page will grow as the game does — screenshots of the terminal, patch notes, and a launch date when we're ready.

Notify me at launch

Milestones

  • DONE Core engine — turn loop, saves, provinces
  • DONE ASCII battle system — formations & terrain
  • NOW Diplomacy & faction AI
  • NEXT Campaign polish & playtesting
  • SOON v1.0 launch
The throne is empty

Ready to command?

We're looking for bold players and sharp playtesters. Drop us a line and we'll put you on the list.